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Timelords Vampires (LONG)

GMAST-L at UTCVM.UTC.EDU GMAST-L at UTCVM.UTC.EDU
Mon Sep 13 13:56:00 EST 1993


z(Continued from last message)
The stats are figured for a vampire ages 200 years.  For one aged
500 years, the AV = 48 and the POW = 145

These are the classical, traditional vampires with magical powers.
They need the soil of the vampire's grave to survive.  They have no
reflection, and they are not photographable.  They can change their
shape.  Some are alleged to control the weather.  They have the
full range of allergies.  They are susceptible to the religious
power in holy objects.  They must be invited into a residence
before it is possible for them to enter.  New vampires are usually
under the total domination of creator.  The virus may be
inadvertently transmitted by animals.  Their `vrykololaki,' are
mindless or insane.  Examples are found in the Wiesczy (Poland);
Bruxsa (Portugal); Ciuateteo (Mexico); Dearg-Dul (Ireland);  Ekimmu
(Assyria); Empusa (Greece); Katakhana (Crete); Krvopijac
(Bulgaria); Krvopijac (Bulgaria); Lobishomem (Brazil); Murohy
(Rumania); Nosferat (Rumania); Ogoljen (Bohemia); P'O (Chinese);
Pamgri (Hungary); Upuir/Upierczi (Russia, Poland); Vapir
(Bulgaria); Vlkodlak (Serbia), etc.


*Note that due to the magical nature of this creature, any weapon
attempting to strike it, must be enchanted to a higher POW than
the creature's AV.  The only exception to this is that weapons
made from silver, or one of the Sacred Woods, such as Ash, Alder,
Oak, Willow, Yew, Hawthorne, etc. do normal damage, regardless of
enchantment. Vampires, Type IV

Length/Height:   1.7 m
Weight/Mass:     100 kg
Habitat: */*/*
Max Velocity:    20 m/s
BP:              33
AV:              18
Speed:           35

Strength:        49
Dexterity:       20
Constitution:    20
Intellegence:    14
Willpower:       18
Bravado:         18
Perception:      18
Appearance:      16
Stamina:         20
Power:           95

Size Variation:  x.5 to x1.5
Food Value:  Nil
Armor Material:  Dense flesh*
Special Attacks:   Punch 25III

Skills:
     Concentration:     15
     Tracking:          18
     Stealth:           17

This category includes any creatures created by the mutation of the
virus past the Type III form.  This includes all unique or local
variations  such as the Alp (Saxony); Ananngel (Philippines);
Asanbosam (Africa); Blautsauger (Bosnia-Herzegovina); Catacano
(Crete, Rhodes); Hantu-Pari/Hantu Penyardin (Malaysia); Jilaiya
(Bihar); Lamia (Greece); Langsuir (Malaysia); Lobishumen (Brazil);
Moslem (Yugoslavia); Mulo (Serbia); Rakshasa (Northern India);
Striges (Greece); Strigoi (Rumania), etc.

*Note that due to the magical nature of this creature, any weapon
attempting to strike it, must be enchanted to a higher POW than
the creature's AV.  The only exception to this is that weapons
made from silver, or one of the Sacred Woods, such as Ash, Alder,
Oak, Willow, Yew, Hawthorne, etc. do normal damage, regardless of
enchantment.
 Vampires, Type V

Length/Height:   1.7 m
Weight/Mass:     100 kg
Habitat: */*/*
Max Velocity:     9 m/s
BP:              33
AV:              0
Speed:           10

Strength:        11
Dexterity:       10
Constitution:    10
Intellegence:    14
Willpower:       15
Bravado:         14
Perception:      12
Appearance:      12
Stamina:         12
Power:           20

Size Variation:  x.5 to x1.5
Food Value:  Nil
Armor Material:  Nil
Special Attacks:   Punch 10IV

Skills:
     Concentration:     15
     Stealth:           12
     Pistol:            10

These vampires are unlike the others in that they are not dead, and
may never have even been exposed to the virus.  They are living
people who subsist of the psychic emanations of other living
beings.  They may have the full psionic armory of the full vampire,
but have none of the allergies.
 Vrykolakas
Length/Height:  1.7 m
Weight/Mass:   100 kg
Habitat: */*/*
Max Velocity:  9 m/s
BP:            33
AV:             0
Speed:         12

Strength:      13
Dexterity:     11
Constitution:  14
Intellegence:  13
Willpower:     16
Bravado:       15
Perception:    10
Appearance:    14
Stamina:       20
Power:         30
Size Variation:  x.5 to x1.5
Food Value:  Nil
Armor Material:  Nil
Special Attacks:   Punch, DV 6IV

Skills:
     Concentration:     13
     Stealth:           15
     Pistol:            14

     These are really not vampires, so much as they are zombies, or
animated dead, resembling those possessed by Greater Ghosts (qv).
They, too have a myriad forms, the basic form being non-magical
while other forms are magical.
     In the non-magical form, it is possible that the virus might
fail, and generate a mindless vampire, or `ghoul.'  A `ghoul' might
also occur if the vampiric virus is introduced into a corpse. Also
called a mindless vampire, these creatures literally have no minds,
or at best their minds have been destroyed. Rarely, or with certain
types of vampire, the virus will generate an unliving being still
housing its intact mind.  They have a number of the vampiric
powers, such as regeneration, etc., but they have no allergies to
things, or to the sun.  They may exist on the blood and meat of
carrion, rather than the energy and blood from living things, in
perpetuity.
     In the magical form, it is also possible that the virus might
fail, and generate a mindless vampire, or `ghoul.'  A `ghoul' might
also occur if the vampiric virus is introduced into a corpse. Also
called a mindless vampire, these creatures literally have no minds,
or at best their minds have been destroyed.  They have a number of
the magical vampiric powers, such as regeneration, but they have no
allergies to things, or to the sun.  They may exist on the blood
and meat of carrion, rather than the energy and blood from living
things, in perpetuity. Types of vampires:

Alp
     (Saxony) A vampire that appears as a butterfly.  Type III or
     IV.

Alukah
     (Hebrew) This is a unique entity. He is a normal Type III
     vampire.  Accompanied by his twin daughters, who constantly
     cry "Give, Give."  He reputedly has a castle hidden in a large
     group of mountains, but rarely stays there, preferring to
     wander the Earth.

Ananngel
     (Philippines)  See Pennagalin

Asanbosam
     (Africa) These vampires have hooks instead of feet.  Only a
     priest can kill an Asanbosam.  Type IV.

Baobhan Sith
     (Ireland) While not technically a vampire, it is often
     considered such.  See Vrykolakas, as well as description
     elsewhere.

Bhuta
     (West India) See Vrykolakas.

Blautsauger
     (Bosnia-Herzegovina) Type IV vampire.  Hairy, with no skeleton
     and large eyes.  It only turns it victims into vampires by
     forcing them to eat dirt from its grave.

Bramaparusha
     (Northern India) See Vrykolakas.

Bruxsa
     (Portugal) Normal Type III vampire.

Burkolokas
     (Greece) See Vrykolakas.

Catacano
     (Crete, Rhodes)  Type IV vampire.  Always grinning with very
     white teeth, this vampire spits blood, which causes horrible
     burns.

Ch'ing Shih
     (China) While not technically a vampire, it is often
     considered such.  See Vrykolakas, as well as description
     elsewhere.

Ciuateteo
     (Mexico) Normal Type III vampire.

Dearg-Dul
     (Ireland) Normal Type III vampire.

Dhampir
      A Dhampir is human born of a secual union between a human and
     a vampire.  Due to their unusual nature, they have certain
     affinities for vampires.  For example, they can identify a
     vampire at any time, and have tremendous resistance to all a
     vampire's coercive powers.  They can use any weapon against
     any vampire as the weapon were magical vampiric allergin,
     effecting even older vampires, according to traditional
     vampiric lore.

Dybbuk
     (Hebrew) Although thought of as a type of vampire, neither of
     the two creatures that use this name are actually vampires.

Ekimmu
     (Assyria) Normal Type III vampire.




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